Planetside2_Helmet_Perspectives.jpg
Planetside2_Helmet_Side_Front.jpg
Planetside2_Helmet_Back_Top.jpg
Planetside2_Helmet_TopQuarter.jpg
Zephyrax.jpg
The Defiant Kukri
The Defiant Kukri

This little blade is a great base for an amazing array of possible textures.

WIP

Modeled in 3D Studio Max 2012

"Magmatus" sword concept
"Magmatus" sword concept

This WIP is derived from an early childhood sketching of mine. This particular blade, "Magmatus" is the counter-force against the dark, obsidian "Earthroot Calamity" blade, as a tribute to an old story I wrote back in highschool. 

Modeled in 3D Studio Max 2011

 

Nameless Male Hero - Character Model
Nameless Male Hero - Character Model

This nameless figure was fully modeled in NURBS modeling techniques that accentuate the musculature and allow for complex, High-Res animations.

Modeled in Autodesk Maya 2012

Lo-Res Skyrim-style House Model
Lo-Res Skyrim-style House Model

This environmental prop house has been used, on occasion, in many UDK map scenes. At just over 500 polys, this proves to be an extremely optimized in-game asset! 

Modeled in 3D Studio Max 2011

Barrett M82A1 .50 Caliber Sniper Rifle
Barrett M82A1 .50 Caliber Sniper Rifle

This best of a rifle is commonly used by U.S. sniper teams around the globe for long-range target acquisition as well as a vehicle dis-assembler.

Modeled in 3D Studio Max 2010

Grizzly .50 Caliber Sniper Rifle
Grizzly .50 Caliber Sniper Rifle

Any big-game hunters out there? Well this overwhelmingly large rifle will prove to drop the largest of prey...if that's your sort of thing. 

Modeled in 3D Studio Max 2010

Background Assets
Background Assets

These 3 repeating tile-set building assets are great for filling in background silhouettes. The farther they are from the players view, the more efficient they can be as background assets. Add some volumetric fog and draw distance limitations and you have a perfect city skyline setting!

Modeled and Textured in 3D Studio Max 2012