Chateau Montelena
Chateau Montelena

Environment Model

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Cadillac_Side_View_Final.jpg
Cadillac_Front_View_Final.jpg
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Ellise - Character Model
Ellise - Character Model

This conceptual character, Ellise, is a current, working design for an upcoming web-comic.

Concept designed in Daz 3D Studio 4.6

Modeled, Textured and Rendered in 3D Studio Max 2012

Ellise, of the Blue Wind
Ellise, of the Blue Wind

A fully rigged, pose and animation ready character model of "Ellise" designed for an upcoming web-comic.

Posed and Rendered in 3D Studio Max 2012

Post Production effects in Adobe Photoshop CS6

Wigglybot - Character Model
Wigglybot - Character Model

This fun little rigged character Wigglybot was designed with much inspiration from my son, Kaden. With full, splineIK-driven posing, this character proves to be a fun animation rig!

Modeled, Textured and Rigged in 3D Studio Max 2012

Teek - Character Model
Teek - Character Model

Teek is his name and animation is his game. Another of my simple, yet enjoyable little rigged critters, Teek proves to be a delight for younger audiences to understand the basics of rigging and animation! 

Modeled, Textured and Rigged in 3D Studio Max 2011

ZRVO-6 "Hellboar" Assault Jet
ZRVO-6 "Hellboar" Assault Jet

The ZRVO-6 "Hellboar" is a creation of my own imagination. Originally designed as a VTOL (Vertical Take-off and Landing) jet, the Hellboar is meant to be a fast, in-and-out, tactical response vehicle.

3D Vehicle Model.

Modeled In: Autodesk Maya 2009

Rendered In: Mental Ray

"Hellboar" In-game Vehicle Model
"Hellboar" In-game Vehicle Model

This pretty concept jet is a spark of my own imagination, mixed with a little current tech, modern engineering. The Hellboar UDK model is just shy of 100k Polys, making it a great interior/exterior, usable game model! 

Modeled in Autodesk Maya 2012

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Earthroot Calamity
Earthroot Calamity

Synopsis: The Earthroot Calamity is a simple blade, not forged or crafted, but extracted from the dormant interior of the Magmatus volcano. Standing upright at 6' tall from pommel to point, this massive, brutal weapon was ripped from the ground by a mighty and ancient foe. Only the "Magmatus" blade is capable of repelling this towering cleaver.

Spec Ops Tactical M4
Spec Ops Tactical M4

This iconic rifle has been seen time and time again throughout modern media. Thusly, inspired me to make this in-game friendly representation of it.

3D Asset Model.

Modeled In: Autodesk Maya 2009

Rendered In: Mental Ray

Edited In: Adobe Photoshop CS5

The Battle Ended
The Battle Ended

Synopsis: War never seems to be an unfamiliar past-time to the world. I wanted to display a scene that was simple yet defining of the end of it all.

3D Environment Model.

Modeled In: Autodesk Maya 2009

Rendered In: Mental Ray

Edited In: Adobe Photoshop Lightroom 4